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Ogled teme: Gt 6

>>> ALFA forumi na DOBER.SI / SimRacing


Naslov: Gt 6Objavljeno dne: 07.05.13 19:22  

Odgovorjeno: 08.05.13 16:33 
Popravljeno: 08.05.13 16:34  

zanimivo, kolko ljudi dela na enem projektu, kolko asa delajo na enem projektu in na koncu kolko potroenega denarja za en sam projekt, na koncu pa.....vozimo sesalce! :o

Odgovorjeno: 08.05.13 18:42 

Sony is teasing “exciting announcements” about the future of Gran Turismo next week, likely including the reveal of Gran Turismo 6. As announced by Sony this morning, Gran Turismo producer Kazunori Yamauchi will host a 15th anniversary celebration at the Silverstone Circuit in the UK on May 15th where he will “provide an update on the future of the Gran Turismo game.”

A teaser trailer released today hints that “something big is happening” at the event and shows logos for Gran Turismo 1-5 before leaving an empty space for 6.

Odgovorjeno: 08.05.13 18:44 

Odgovorjeno: 08.05.13 18:56 

Odgovorjeno: 10.05.13 09:35 

KTM, Producer of X-Bow Sportscar, to Participate in May 15th Gran Turismo Announcement Event

This mutual respect and increasing blurring of the lines between the virtual and real, has led to the Silverstone event being well supported by a host of other manufacturers as well, such as Audi, BMW, Ford, Honda, Jaguar, KTM, Mercedes Benz, Tesla and Toyota. Real-life versions of their cars, old and new, familiar to the legions of passionate Gran Turismo fans will be on display and on-track as part of the event.

One of those manufacturers should stand out to observant Gran Turismo fans: KTM is an Austrian motorcycle company. They only produce one car, the “X-Bow”, a popular, lightweight, open-air sports car powered by a turbocharged, four-cylinder Audi engine.

Needless to say, the car has never been featured in a Gran Turismo game (KTM bikes were not in Polyphony Digital’s Tourist Trophy, either), which makes their participation in such a major event for the brand very intriguing. With Gran Turismo 6 being suggested for a reveal next week, could the X-Bow be one of the title’s new cars?

Odgovorjeno: 15.05.13 19:39 

Odgovorjeno: 16.05.13 09:49 

Lastnik dober.sioToHabibiALFA uporabnik
Odgovorjeno: 17.05.13 09:11 

sesalci sesalci, ni se niste nauili :)
copy paste

Lastnik dober.sioToHabibiALFA uporabnik
Odgovorjeno: 17.05.13 09:14 

a sony res priakuje hudo prodajo tega na ps3? po tem ko so izdali e .... hmmm .. ene 5 verzijo GT-ja na ps3 ??? e bo na PS4 samo port GT6, potem majo res sami sebe za norca...

aja kje sem opazil da pride julija demo za gt6 ?

Odgovorjeno: 17.05.13 20:16 

oto - bojda bodo dali vsaki mesec na store novo progo , samo niso povedali kakno/katero - upam da ne tiste
iz course maker :)
- pa popravljeno je : da gre avto bolj naravno skozi ovinek, bej no bej - to sem jaz takoj napisal, da preve opleta

Odgovorjeno: 18.05.13 11:25 

Kazunori Yamauchi on Gran Turismo 6 Standard/Premium Cars, DLC, PlayStation 4, & More

Can you explain the game’s new lighting engine in more detail?

It basically means the energy expressed in each one of the pixels is going to be represented more accurately. When the focus on the camera is on a certain item, the blurring and brightness of the area around it and how lights affect the environment will be rendered with more accuracy.

Is there going to be more car customization options? Are you going to be able to swap the engine or put decals on the car?

Both are technically possible, and we might be preparing it (laughs).

Will there be “Standard Cars” in GT6?

We won’t be making all the Standard cars from GT5 into Premium models, and we won’t make all of the GT5′s Standard cars fully “Premiumized”.

Up until now, we used to categorize them as Standard and Premium because there were functional differences between them: some of the Standard models might not have tuning parts, or couldn’t be used in Photo Mode. That will all be cleared so every model can be used in Photo Mode, and every car can have parts fitted for it.

In terms of graphics quality, the bad quality Standard models we’ve updated so they look better.

While improving the physics model, how do you keep the game accessible to a wide range of players?

I’ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.

The other thing is that it’s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it’s not that difficult – but people who can drive cars straight suddenly can’t drive in a video game! That’s because the reality isn’t really all there.

Now that we know GT6 is a PlayStation 3 game, can you explain to fans why that is? Do you have any plans for PS4?

We do have plans for PS4, but, of course, we have an order of things.

First we’ll be releasing the PS3 version for the PS3, which has a huge audience already, and we’ll be providing updates every month and DLCs every month.

Once players have played it all out and enjoyed themselves on the PS3, then the PS4 version might come out naturally around that time (laughs). Focus on enjoying the PS3 version.

What’s the reason for the dramatically shorter development time frame for GT6, compared to GT5?

GT5 was really hard to develop, because the PS3 is a really complex piece of hardware, and it was the first time we built anything with an extensive online component.

What was the most complicated thing about developing the first game, and what was the most complicated thing about developing GT6?

It’s hard to look back to GT1 now!

I think the hardest part of GT1 was to make something out of nothing, and to shape it and figure out exactly what a Gran Turismo game was going to be.

The main difference between GT1 and GT6 is the scale of the game, it’s about 100 times bigger in scale. Initially we had 15 people working on the game and now we have 150 working on the game. But i think the one thing that hasn’t changed is that everyone working on it really enjoys the hard work.

Are there other plans to bring the game’s GPS functionality to more real-world cars?

I can’t really talk about it today, but aside from just GPS, we have a lot of different things planned with different manufacturers. I can say you will see a lot of interesting things come up in the months ahead.

What’s the hardest element to re-create in the game: tire dynamics, suspension behavior, or aerodynamics?

That’s actually the three things that are really mystical about creating the physics in a car racing game. Actually the damper characteristics are one of the most difficult to re-create.

What is it like working with different manufacturers to get their cars in the game?

It’s been twenty years since we started developing the first GT, and it’s been 15 since the release of the first game.

We have a 20 year relationship with car manufacturers all over the world, and I think a lot of people who were involved with the first game in the series are still working at those companies today. Our relationships have become closer and closer, and that has given us a lot more access to the information and access to the automotive world.

playgtALFA uporabnik
Odgovorjeno: 11.10.13 17:15 
Popravljeno: 11.10.13 17:17  

Spet komaj, komaj akam tale pil, dva do tri dni vem da bo nula spanja!

Odgovorjeno: 13.10.13 10:27 


Odgovorjeno: 29.11.13 13:03